Looks like Gardevoir found the best way to endure Ellis is to sit down with some classic literature. (By game standards anyway.)
This isn't a full comic but Giga had the foresight to leave a big Ellis panel so we could make up a funny ramble at a moment's notice. Will Ellis ever run out of anecdotes? Is this clumsy shadowing or fluffing out the comments?
We're still running the Q&A so leave your questions in the comments even if you left one last week. The best will be answered in a future comic by Gardevoir.
Not much to say on this one except Ellis here kind of reminds me of me (physically speaking).
Oh yeah, and Gardevoir's Zork book is totally based on the door from the Zork cover, that's why it's glowing.
To anyone waiting for this week's comic we're having a myriad of problems so we'll be for the first time running late. Please check back soon unless you're in my country in which case don't follow my example and get yourself to sleep.
1st: Think long and hard about what you want your comic to be about. Have an idea that has some originality and a hook to it. Don't just do another "college students make game and/or stoner jokes" or "Fantasy with D&D rules jokes". This comic in it's original stages was "Ben Ten with videogame characters" before a sequence of thoughts lead to it becoming what it is today.
2nd: Get connected. Generally the more people you know the better your situation is going to be. Before I met Giga I was doing the art myself and it was... subpar. (See the extras page for the original) Fortunately the humour was good enough to draw GiagNerd17's attention and he agreed to do the art. Later Giga introduced me to TheMightyBox who agreed to do the colouring.
3rd: Always seek out the best programs. When I started out I was doing the art in pen and colouring pencils with the text addded later in MS Paint. Since then I've upgraded to adding the text in with GIMP and it looks much better. You can get GIMP for free, just leave a donation on their site.
4th: Study similar works. If you want to do a comedy read other webcomics and learn what makes them witty. If you want to do a drama read some longer comics and find waht makes things tense. Don't out and out steal ideas but adapt the tropes to your own as you see fit.
and Finally: Advertise. Shout about your comic where appropriate and tell your friends. No one will read your comic if they don't know it exists.
You can't say you agree with him. For all you know he said it was shitty because he hate the colour green but thank for pointing out where we can improve.
[SUBJECT NAME HERE] (Guest)
14th Apr 2016, 8:33 AMeditdeletereply
Actually, he CAN agree. He's just not necessarily doing it for the same reasons.
its just a style of drawing. if every single comic on the planet was drawn the same way stuff would get pretty old pretty fast. just let them continue with what they're doing however they would like to
He's not much saying we look different from others than that we have flaws, and we will be the first to admit we have flaws, and such flaws need to be addressed if we are to ever get better.
There is a difference between flaws and stylistic effects.
1st: Think long and hard about what you want your comic to be about. Have an idea that has some originality and a hook to it. Don't just do another "college students make game and/or stoner jokes" or "Fantasy with D&D rules jokes". This comic in it's original stages was "Ben Ten with videogame characters" before a sequence of thoughts lead to it becoming what it is today.
2nd: Get connected. Generally the more people you know the better your situation is going to be. Before I met Giga I was doing the art myself and it was... subpar. (See the extras page for the original) Fortunately the humour was good enough to draw GiagNerd17's attention and he agreed to do the art. Later Giga introduced me to TheMightyBox who agreed to do the colouring.
3rd: Always seek out the best programs. When I started out I was doing the art in pen and colouring pencils with the text addded later in MS Paint. Since then I've upgraded to adding the text in with GIMP and it looks much better. You can get GIMP for free, just leave a donation on their site.
4th: Study similar works. If you want to do a comedy read other webcomics and learn what makes them witty. If you want to do a drama read some longer comics and find waht makes things tense. Don't out and out steal ideas but adapt the tropes to your own as you see fit.
and Finally: Advertise. Shout about your comic where appropriate and tell your friends. No one will read your comic if they don't know it exists.
I hope that helps.
I'm not the OP by the way, I just agreed with him.
There is a difference between flaws and stylistic effects.